You may remember that a while ago, a friend spotted this game in a shop.
I wrote to the company, Gamewright, and asked them if they'd like to send me a free Iota, and if so, I'd review it for them. They did, and here is the review.
Iota is like a cross between Uno and Scrabble. The cards are categorised by colour, shape and number. So it's a red triangle with the number 5, or a green circle with the number 2. See? It's Uno's cousin.
You play by laying down on the table a row of cards. They have to be either all the same, or all different. Get it? You can put down a row of 3 red cards, or 4 triangles, or a row consisting of a 3, a 4, and a 2. It then becomes like Scrabble, as each player lays down cards forming new rows, but using what's already on the table as a starting point, and you're able to make two or more rows in a turn.
What we liked:
- It's a good game for a spread of ages. We have often struggled with this (what teenager wants to play snap, and what 3 year old can join her older siblings in Monopoly?). Iota seemed to work for 9 to 16.
- I really like the dinky little square cards, in a dinky little tin. It's nicely produced. Iota can fit in your handbag (and that's a sentence I never envisaged writing). The tin is 5 x 5 x 2.5cm - really dinky.
- It's a mental challenge, but not overload. The game moves quickly enough, and a round is finished before you start to feel it's dragging on.
What we didn't like:
- Scoring. Oh dear, yes, it's one of those games where add up the scores at the end of the round, and need to have a pencil and paper to keep track. I've never liked that in a game - but perhaps that's just a personal thing.
- I thought that Iota didn't know what it is. It's a hybrid looking for an identity. It seems like a travel game (dinky and handbag-sized), but you need a flat surface to play it, and it has to be a large flat surface. We found we were falling off the edge of our kitchen table as the grid expanded in one direction. So that rules out trains, planes, or camping. Come on, Iota, sort yourself out. Are you a travel game, or a home game? I have to add, though, that Husband couldn't see my point here, ("It's just a game. It doesn't have to be a something game or a something other game.") so maybe this is another personal thing. (I had no idea I have such fixed likes and dislikes in games!)
- It didn't quite work. Perhaps we haven't quite understood the rules, but there were occasional turns where we looked at the grid and couldn't work out whether the move was allowed or not.
The verdict
I wanted to love Iota. Of course I did. But I couldn't love it. I did like it, though, and given that it's not a serious financial outlay at only £7.00 on Amazon, I would say give it a go as a stocking filler. Not much to lose, and maybe for your family it'll be one of those games that's addictive over a holiday, and you'll think it was the best £7.00 you spent that Christmas. Whether a game catches on with a family or not is a very personal thing, and though my family didn't adore it, I think the elements are there for other families to do so. And since it's "Mensa Select", you'll be able to enjoy the notion that you are enhancing your children's brainpower as you play. "Enhance your brainpower with Iota" - that sounds rather good.
Another thought
The Gamewright game that we have loved as a family is Sleeping Queens. I don't know what it is about that game, but though it looks quite girly, it was a huge hit with my two sons when they were 6 and 10, and their interest in it lasted a good 2 or 3 years. I would always take it away on holiday, because it would keep them quiet, guaranteed, when they'd run out of other things to do. My daughter has enjoyed it too.
The game was invented by a child, who wrote to the company with the idea. I like that aspect of it. Didn't we all invent games as a child, and think that they should be produced by a games company? Good for Gamewright for picking up a child's idea. There are a few quirky rules in it, so you have to persevere until you've memorised them and they've become second nature, but I'd say that only takes two or three rounds. The cards are nicely designed, so there is interest just in looking at the pictures. Also available on Amazon, and also an excellent idea for a stocking filler.
Note: I received a free copy of the game Iota (retail value £7.00) to review. All the opinions in this blog post are my own.
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